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<div class="title">ModelImporter.h</div>  </div>
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<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="preprocessor">#pragma once</span></div><div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;</div><div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="preprocessor">#include &lt;assimp/cimport.h&gt;</span></div><div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="preprocessor">#include &lt;assimp/postprocess.h&gt;</span>  <span class="comment">// Post processing flags</span></div><div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;<span class="preprocessor">#include &lt;assimp/scene.h&gt;</span>        <span class="comment">// Output data structure</span></div><div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="preprocessor">#include &lt;assimp/Importer.hpp&gt;</span>   <span class="comment">// C++ importer interface</span></div><div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;</div><div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;<span class="preprocessor">#include &lt;cinder/Log.h&gt;</span></div><div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;<span class="preprocessor">#include &lt;boost/functional/hash.hpp&gt;</span></div><div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;<span class="preprocessor">#include &lt;glm/gtc/epsilon.hpp&gt;</span></div><div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;</div><div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;<span class="preprocessor">#include &lt;iostream&gt;</span></div><div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;<span class="preprocessor">#include &lt;unordered_set&gt;</span></div><div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;<span class="preprocessor">#include &lt;vector&gt;</span></div><div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;</div><div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;<span class="preprocessor">#include &quot;ThreadPool.h&quot;</span></div><div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;</div><div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;<span class="preprocessor">#include &quot;geometry/AssimpProgress.h&quot;</span></div><div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;<span class="preprocessor">#include &quot;geometry/ColorManager.h&quot;</span></div><div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;<span class="preprocessor">#include &quot;geometry/GeometryProgress.h&quot;</span></div><div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;<span class="preprocessor">#include &quot;geometry/Triangle.h&quot;</span></div><div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;<span class="preprocessor">#include &quot;peprassert.h&quot;</span></div><div class="line"><a name="l00023"></a><span class="lineno">   23</span>&#160;</div><div class="line"><a name="l00024"></a><span class="lineno">   24</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespacepepr3d.html">pepr3d</a> {</div><div class="line"><a name="l00025"></a><span class="lineno">   25</span>&#160;</div><div class="line"><a name="l00027"></a><span class="lineno"><a class="line" href="classpepr3d_1_1_model_importer.html">   27</a></span>&#160;<span class="keyword">class </span><a class="code" href="classpepr3d_1_1_model_importer.html">ModelImporter</a> {</div><div class="line"><a name="l00028"></a><span class="lineno">   28</span>&#160;    std::string mPath;</div><div class="line"><a name="l00029"></a><span class="lineno">   29</span>&#160;    std::vector&lt;DataTriangle&gt; mTriangles;</div><div class="line"><a name="l00030"></a><span class="lineno">   30</span>&#160;</div><div class="line"><a name="l00031"></a><span class="lineno">   31</span>&#160;    <a class="code" href="classpepr3d_1_1_color_manager.html">ColorManager</a> mPalette;</div><div class="line"><a name="l00032"></a><span class="lineno">   32</span>&#160;    <span class="keywordtype">bool</span> mModelLoaded = <span class="keyword">false</span>;</div><div class="line"><a name="l00033"></a><span class="lineno">   33</span>&#160;</div><div class="line"><a name="l00034"></a><span class="lineno">   34</span>&#160;    std::vector&lt;glm::vec3&gt; mVertexBuffer;</div><div class="line"><a name="l00035"></a><span class="lineno">   35</span>&#160;    std::vector&lt;std::array&lt;size_t, 3&gt;&gt; mIndexBuffer;</div><div class="line"><a name="l00036"></a><span class="lineno">   36</span>&#160;</div><div class="line"><a name="l00037"></a><span class="lineno">   37</span>&#160;    <a class="code" href="structpepr3d_1_1_geometry_progress.html">GeometryProgress</a> *mProgress;</div><div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;</div><div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160;   <span class="keyword">public</span>:</div><div class="line"><a name="l00040"></a><span class="lineno">   40</span>&#160;    <a class="code" href="classpepr3d_1_1_model_importer.html">ModelImporter</a>(<span class="keyword">const</span> std::string p, <a class="code" href="structpepr3d_1_1_geometry_progress.html">GeometryProgress</a> *progress, ::ThreadPool &amp;threadPool)</div><div class="line"><a name="l00041"></a><span class="lineno">   41</span>&#160;        : mPath(p), mProgress(progress) {</div><div class="line"><a name="l00042"></a><span class="lineno">   42</span>&#160;        <span class="keyword">auto</span> loadedModel = threadPool.enqueue([<span class="keyword">this</span>]() { <span class="keywordflow">return</span> <a class="code" href="classpepr3d_1_1_model_importer.html#aa3ee5189df6ae1d8530915fe8cc964e7">loadModel</a>(this-&gt;mPath); });</div><div class="line"><a name="l00043"></a><span class="lineno">   43</span>&#160;        <span class="keywordtype">bool</span> loadedModelWithJoinedVertices = <a class="code" href="classpepr3d_1_1_model_importer.html#aa9220087658f958e335ed87632c364be">loadModelWithJoinedVertices</a>(this-&gt;mPath);</div><div class="line"><a name="l00044"></a><span class="lineno">   44</span>&#160;        this-&gt;mModelLoaded = loadedModel.get() &amp; loadedModelWithJoinedVertices;</div><div class="line"><a name="l00045"></a><span class="lineno">   45</span>&#160;        P_ASSERT(mTriangles.size() == mIndexBuffer.size());</div><div class="line"><a name="l00046"></a><span class="lineno">   46</span>&#160;    }</div><div class="line"><a name="l00047"></a><span class="lineno">   47</span>&#160;</div><div class="line"><a name="l00049"></a><span class="lineno"><a class="line" href="classpepr3d_1_1_model_importer.html#aca674c511db529638e83ade8aad83e24">   49</a></span>&#160;    std::vector&lt;DataTriangle&gt; <a class="code" href="classpepr3d_1_1_model_importer.html#aca674c511db529638e83ade8aad83e24">getTriangles</a>()<span class="keyword"> const </span>{</div><div class="line"><a name="l00050"></a><span class="lineno">   50</span>&#160;        <span class="keywordflow">return</span> mTriangles;</div><div class="line"><a name="l00051"></a><span class="lineno">   51</span>&#160;    }</div><div class="line"><a name="l00052"></a><span class="lineno">   52</span>&#160;</div><div class="line"><a name="l00054"></a><span class="lineno"><a class="line" href="classpepr3d_1_1_model_importer.html#aa3ba28412e9317aff4850ccd251e721e">   54</a></span>&#160;    <a class="code" href="classpepr3d_1_1_color_manager.html">ColorManager</a> <a class="code" href="classpepr3d_1_1_model_importer.html#aa3ba28412e9317aff4850ccd251e721e">getColorManager</a>()<span class="keyword"> const </span>{</div><div class="line"><a name="l00055"></a><span class="lineno">   55</span>&#160;        P_ASSERT(!mPalette.<a class="code" href="classpepr3d_1_1_color_manager.html#a439df566020a7f10221a4e4c3fd36e7d">empty</a>());</div><div class="line"><a name="l00056"></a><span class="lineno">   56</span>&#160;        <span class="keywordflow">return</span> mPalette;</div><div class="line"><a name="l00057"></a><span class="lineno">   57</span>&#160;    }</div><div class="line"><a name="l00058"></a><span class="lineno">   58</span>&#160;</div><div class="line"><a name="l00060"></a><span class="lineno"><a class="line" href="classpepr3d_1_1_model_importer.html#a49b8a0fd779eedce1cf24a910fcce833">   60</a></span>&#160;    <span class="keywordtype">bool</span> <a class="code" href="classpepr3d_1_1_model_importer.html#a49b8a0fd779eedce1cf24a910fcce833">isModelLoaded</a>() {</div><div class="line"><a name="l00061"></a><span class="lineno">   61</span>&#160;        <span class="keywordflow">return</span> mModelLoaded;</div><div class="line"><a name="l00062"></a><span class="lineno">   62</span>&#160;    }</div><div class="line"><a name="l00063"></a><span class="lineno">   63</span>&#160;</div><div class="line"><a name="l00065"></a><span class="lineno"><a class="line" href="classpepr3d_1_1_model_importer.html#a8b27edc2cd72882c9144ff870ee26a6b">   65</a></span>&#160;    std::vector&lt;glm::vec3&gt; <a class="code" href="classpepr3d_1_1_model_importer.html#a8b27edc2cd72882c9144ff870ee26a6b">getVertexBuffer</a>()<span class="keyword"> const </span>{</div><div class="line"><a name="l00066"></a><span class="lineno">   66</span>&#160;        P_ASSERT(!mVertexBuffer.empty());</div><div class="line"><a name="l00067"></a><span class="lineno">   67</span>&#160;        <span class="keywordflow">return</span> mVertexBuffer;</div><div class="line"><a name="l00068"></a><span class="lineno">   68</span>&#160;    }</div><div class="line"><a name="l00069"></a><span class="lineno">   69</span>&#160;</div><div class="line"><a name="l00071"></a><span class="lineno"><a class="line" href="classpepr3d_1_1_model_importer.html#a0d21b9019f26f672414ad0bb40bb946c">   71</a></span>&#160;    std::vector&lt;std::array&lt;size_t, 3&gt;&gt; <a class="code" href="classpepr3d_1_1_model_importer.html#a0d21b9019f26f672414ad0bb40bb946c">getIndexBuffer</a>()<span class="keyword"> const </span>{</div><div class="line"><a name="l00072"></a><span class="lineno">   72</span>&#160;        P_ASSERT(!mIndexBuffer.empty());</div><div class="line"><a name="l00073"></a><span class="lineno">   73</span>&#160;        <span class="keywordflow">return</span> mIndexBuffer;</div><div class="line"><a name="l00074"></a><span class="lineno">   74</span>&#160;    }</div><div class="line"><a name="l00075"></a><span class="lineno">   75</span>&#160;</div><div class="line"><a name="l00076"></a><span class="lineno">   76</span>&#160;   <span class="keyword">private</span>:</div><div class="line"><a name="l00078"></a><span class="lineno"><a class="line" href="classpepr3d_1_1_model_importer.html#a4d252ce45c2cf7a093d8b067b55ba2ca">   78</a></span>&#160;    <span class="keyword">static</span> <span class="keywordtype">bool</span> <a class="code" href="classpepr3d_1_1_model_importer.html#a4d252ce45c2cf7a093d8b067b55ba2ca">zeroAreaCheck</a>(<span class="keyword">const</span> std::array&lt;glm::vec3, 3&gt; &amp;triangle, <span class="keyword">const</span> <span class="keywordtype">double</span> Eps = 0.000001) {</div><div class="line"><a name="l00080"></a><span class="lineno">   80</span>&#160;        <span class="keyword">const</span> <span class="keywordtype">double</span> len = glm::length(glm::cross(triangle[1] - triangle[0], triangle[2] - triangle[0]));</div><div class="line"><a name="l00081"></a><span class="lineno">   81</span>&#160;        <span class="keyword">const</span> <span class="keywordtype">bool</span> hasZeroAreaByCross = glm::epsilonEqual&lt;double&gt;(len, 0, Eps);</div><div class="line"><a name="l00082"></a><span class="lineno">   82</span>&#160;        <span class="keyword">const</span> <span class="keywordtype">bool</span> verticesAreDifferent =</div><div class="line"><a name="l00083"></a><span class="lineno">   83</span>&#160;            triangle[0] != triangle[1] &amp;&amp; triangle[0] != triangle[2] &amp;&amp; triangle[1] != triangle[2];</div><div class="line"><a name="l00084"></a><span class="lineno">   84</span>&#160;        <span class="keywordflow">if</span>(verticesAreDifferent &amp;&amp; !hasZeroAreaByCross) {</div><div class="line"><a name="l00085"></a><span class="lineno">   85</span>&#160;            <span class="keywordflow">return</span> <span class="keyword">false</span>;</div><div class="line"><a name="l00086"></a><span class="lineno">   86</span>&#160;        } <span class="keywordflow">else</span> {</div><div class="line"><a name="l00087"></a><span class="lineno">   87</span>&#160;            <span class="keywordflow">return</span> <span class="keyword">true</span>;</div><div class="line"><a name="l00088"></a><span class="lineno">   88</span>&#160;        }</div><div class="line"><a name="l00089"></a><span class="lineno">   89</span>&#160;    }</div><div class="line"><a name="l00090"></a><span class="lineno">   90</span>&#160;</div><div class="line"><a name="l00092"></a><span class="lineno"><a class="line" href="classpepr3d_1_1_model_importer.html#a8632c7f0d773fd50da714ef177a3b9f2">   92</a></span>&#160;    <span class="keyword">static</span> std::vector&lt;glm::vec3&gt; <a class="code" href="classpepr3d_1_1_model_importer.html#a8632c7f0d773fd50da714ef177a3b9f2">calculateVertexBuffer</a>(aiMesh *mesh) {</div><div class="line"><a name="l00093"></a><span class="lineno">   93</span>&#160;        std::vector&lt;glm::vec3&gt; vertices;</div><div class="line"><a name="l00094"></a><span class="lineno">   94</span>&#160;        vertices.reserve(mesh-&gt;mNumVertices);</div><div class="line"><a name="l00095"></a><span class="lineno">   95</span>&#160;        <span class="keywordflow">for</span>(<span class="keywordtype">size_t</span> i = 0; i &lt; mesh-&gt;mNumVertices; i++) {</div><div class="line"><a name="l00096"></a><span class="lineno">   96</span>&#160;            vertices.emplace_back(mesh-&gt;mVertices[i].x, mesh-&gt;mVertices[i].y, mesh-&gt;mVertices[i].z);</div><div class="line"><a name="l00097"></a><span class="lineno">   97</span>&#160;        }</div><div class="line"><a name="l00098"></a><span class="lineno">   98</span>&#160;        P_ASSERT(vertices.size() == mesh-&gt;mNumVertices);</div><div class="line"><a name="l00099"></a><span class="lineno">   99</span>&#160;        <span class="keywordflow">return</span> vertices;</div><div class="line"><a name="l00100"></a><span class="lineno">  100</span>&#160;    }</div><div class="line"><a name="l00101"></a><span class="lineno">  101</span>&#160;</div><div class="line"><a name="l00103"></a><span class="lineno"><a class="line" href="classpepr3d_1_1_model_importer.html#aa537966d73404c3f4c463799030a1d2b">  103</a></span>&#160;    <span class="keyword">static</span> std::vector&lt;std::array&lt;size_t, 3&gt;&gt; <a class="code" href="classpepr3d_1_1_model_importer.html#aa537966d73404c3f4c463799030a1d2b">calculateIndexBuffer</a>(aiMesh *mesh) {</div><div class="line"><a name="l00104"></a><span class="lineno">  104</span>&#160;        std::vector&lt;std::array&lt;size_t, 3&gt;&gt; indices;</div><div class="line"><a name="l00105"></a><span class="lineno">  105</span>&#160;        indices.reserve(mesh-&gt;mNumFaces);</div><div class="line"><a name="l00106"></a><span class="lineno">  106</span>&#160;</div><div class="line"><a name="l00107"></a><span class="lineno">  107</span>&#160;        <span class="keywordflow">for</span>(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> i = 0; i &lt; mesh-&gt;mNumFaces; i++) {</div><div class="line"><a name="l00108"></a><span class="lineno">  108</span>&#160;            P_ASSERT(mesh-&gt;mFaces[i].mNumIndices == 3);</div><div class="line"><a name="l00109"></a><span class="lineno">  109</span>&#160;</div><div class="line"><a name="l00110"></a><span class="lineno">  110</span>&#160;            std::array&lt;glm::vec3, 3&gt; triangle;</div><div class="line"><a name="l00111"></a><span class="lineno">  111</span>&#160;</div><div class="line"><a name="l00112"></a><span class="lineno">  112</span>&#160;            <span class="keywordflow">for</span>(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> j = 0; j &lt; mesh-&gt;mFaces[i].mNumIndices; j++) {</div><div class="line"><a name="l00113"></a><span class="lineno">  113</span>&#160;                triangle[j].x = mesh-&gt;mVertices[mesh-&gt;mFaces[i].mIndices[j]].x;</div><div class="line"><a name="l00114"></a><span class="lineno">  114</span>&#160;                triangle[j].y = mesh-&gt;mVertices[mesh-&gt;mFaces[i].mIndices[j]].y;</div><div class="line"><a name="l00115"></a><span class="lineno">  115</span>&#160;                triangle[j].z = mesh-&gt;mVertices[mesh-&gt;mFaces[i].mIndices[j]].z;</div><div class="line"><a name="l00116"></a><span class="lineno">  116</span>&#160;            }</div><div class="line"><a name="l00117"></a><span class="lineno">  117</span>&#160;</div><div class="line"><a name="l00119"></a><span class="lineno">  119</span>&#160;            <span class="keyword">const</span> <span class="keywordtype">bool</span> isZeroArea = <a class="code" href="classpepr3d_1_1_model_importer.html#a4d252ce45c2cf7a093d8b067b55ba2ca">zeroAreaCheck</a>(triangle);</div><div class="line"><a name="l00120"></a><span class="lineno">  120</span>&#160;            <span class="keywordflow">if</span>(!isZeroArea) {</div><div class="line"><a name="l00121"></a><span class="lineno">  121</span>&#160;                indices.push_back(</div><div class="line"><a name="l00122"></a><span class="lineno">  122</span>&#160;                    {mesh-&gt;mFaces[i].mIndices[0], mesh-&gt;mFaces[i].mIndices[1], mesh-&gt;mFaces[i].mIndices[2]});</div><div class="line"><a name="l00123"></a><span class="lineno">  123</span>&#160;            } <span class="keywordflow">else</span> {</div><div class="line"><a name="l00124"></a><span class="lineno">  124</span>&#160;                CI_LOG_W(<span class="stringliteral">&quot;Imported a triangle with zero surface area. Ommiting it from index buffer.&quot;</span>);</div><div class="line"><a name="l00125"></a><span class="lineno">  125</span>&#160;            }</div><div class="line"><a name="l00126"></a><span class="lineno">  126</span>&#160;        }</div><div class="line"><a name="l00127"></a><span class="lineno">  127</span>&#160;</div><div class="line"><a name="l00128"></a><span class="lineno">  128</span>&#160;        <span class="keywordflow">return</span> indices;</div><div class="line"><a name="l00129"></a><span class="lineno">  129</span>&#160;    }</div><div class="line"><a name="l00130"></a><span class="lineno">  130</span>&#160;</div><div class="line"><a name="l00134"></a><span class="lineno"><a class="line" href="classpepr3d_1_1_model_importer.html#aa9220087658f958e335ed87632c364be">  134</a></span>&#160;    <span class="keywordtype">bool</span> <a class="code" href="classpepr3d_1_1_model_importer.html#aa9220087658f958e335ed87632c364be">loadModelWithJoinedVertices</a>(<span class="keyword">const</span> std::string &amp;path) {</div><div class="line"><a name="l00135"></a><span class="lineno">  135</span>&#160;        std::vector&lt;aiMesh *&gt; meshes;</div><div class="line"><a name="l00136"></a><span class="lineno">  136</span>&#160;</div><div class="line"><a name="l00138"></a><span class="lineno">  138</span>&#160;        Assimp::Importer importer;</div><div class="line"><a name="l00139"></a><span class="lineno">  139</span>&#160;        importer.SetPropertyInteger(AI_CONFIG_PP_SBP_REMOVE, aiPrimitiveType_LINE | aiPrimitiveType_POINT);</div><div class="line"><a name="l00140"></a><span class="lineno">  140</span>&#160;        importer.SetPropertyInteger(AI_CONFIG_PP_FD_REMOVE, 1);</div><div class="line"><a name="l00141"></a><span class="lineno">  141</span>&#160;        importer.SetPropertyInteger(AI_CONFIG_PP_FD_CHECKAREA, 1);</div><div class="line"><a name="l00142"></a><span class="lineno">  142</span>&#160;        importer.SetPropertyInteger(AI_CONFIG_PP_RVC_FLAGS, aiComponent_NORMALS | aiComponent_TANGENTS_AND_BITANGENTS |</div><div class="line"><a name="l00143"></a><span class="lineno">  143</span>&#160;                                                                aiComponent_COLORS | aiComponent_TEXCOORDS |</div><div class="line"><a name="l00144"></a><span class="lineno">  144</span>&#160;                                                                aiComponent_BONEWEIGHTS);</div><div class="line"><a name="l00145"></a><span class="lineno">  145</span>&#160;</div><div class="line"><a name="l00146"></a><span class="lineno">  146</span>&#160;        <span class="comment">// Progress handler</span></div><div class="line"><a name="l00147"></a><span class="lineno">  147</span>&#160;        <span class="keywordflow">if</span>(mProgress != <span class="keyword">nullptr</span>) {</div><div class="line"><a name="l00148"></a><span class="lineno">  148</span>&#160;            <span class="keyword">auto</span> assimpProgress =</div><div class="line"><a name="l00149"></a><span class="lineno">  149</span>&#160;                std::make_unique&lt;AssimpProgress&lt;std::atomic&lt;float&gt;&gt;&gt;(&amp;(mProgress-&gt;importComputePercentage));</div><div class="line"><a name="l00150"></a><span class="lineno">  150</span>&#160;            importer.SetProgressHandler(assimpProgress.release());  <span class="comment">// importer calls delete on assimpProgress</span></div><div class="line"><a name="l00151"></a><span class="lineno">  151</span>&#160;        }</div><div class="line"><a name="l00152"></a><span class="lineno">  152</span>&#160;</div><div class="line"><a name="l00154"></a><span class="lineno">  154</span>&#160;        <span class="keyword">const</span> aiScene *scene =</div><div class="line"><a name="l00155"></a><span class="lineno">  155</span>&#160;            importer.ReadFile(path, aiProcess_Triangulate | aiProcess_SortByPType | aiProcess_RemoveComponent |</div><div class="line"><a name="l00156"></a><span class="lineno">  156</span>&#160;                                        aiProcess_JoinIdenticalVertices | aiProcess_FindDegenerates);</div><div class="line"><a name="l00157"></a><span class="lineno">  157</span>&#160;</div><div class="line"><a name="l00158"></a><span class="lineno">  158</span>&#160;        <span class="comment">// If the import failed, report it</span></div><div class="line"><a name="l00159"></a><span class="lineno">  159</span>&#160;        <span class="keywordflow">if</span>(!scene) {</div><div class="line"><a name="l00160"></a><span class="lineno">  160</span>&#160;            CI_LOG_E(importer.GetErrorString());</div><div class="line"><a name="l00161"></a><span class="lineno">  161</span>&#160;            <span class="keywordflow">return</span> <span class="keyword">false</span>;</div><div class="line"><a name="l00162"></a><span class="lineno">  162</span>&#160;        }</div><div class="line"><a name="l00163"></a><span class="lineno">  163</span>&#160;</div><div class="line"><a name="l00165"></a><span class="lineno">  165</span>&#160;        <a class="code" href="classpepr3d_1_1_model_importer.html#a4594f67b4aa8b90ac1a21e52e1871494">processNode</a>(scene-&gt;mRootNode, scene, meshes);</div><div class="line"><a name="l00166"></a><span class="lineno">  166</span>&#160;</div><div class="line"><a name="l00167"></a><span class="lineno">  167</span>&#160;        mVertexBuffer = <a class="code" href="classpepr3d_1_1_model_importer.html#a8632c7f0d773fd50da714ef177a3b9f2">calculateVertexBuffer</a>(meshes[0]);</div><div class="line"><a name="l00168"></a><span class="lineno">  168</span>&#160;        mIndexBuffer = <a class="code" href="classpepr3d_1_1_model_importer.html#aa537966d73404c3f4c463799030a1d2b">calculateIndexBuffer</a>(meshes[0]);</div><div class="line"><a name="l00169"></a><span class="lineno">  169</span>&#160;</div><div class="line"><a name="l00170"></a><span class="lineno">  170</span>&#160;        meshes.clear();</div><div class="line"><a name="l00171"></a><span class="lineno">  171</span>&#160;        <span class="keywordflow">return</span> <span class="keyword">true</span>;</div><div class="line"><a name="l00172"></a><span class="lineno">  172</span>&#160;    }</div><div class="line"><a name="l00173"></a><span class="lineno">  173</span>&#160;</div><div class="line"><a name="l00175"></a><span class="lineno"><a class="line" href="classpepr3d_1_1_model_importer.html#aa3ee5189df6ae1d8530915fe8cc964e7">  175</a></span>&#160;    <span class="keywordtype">bool</span> <a class="code" href="classpepr3d_1_1_model_importer.html#aa3ee5189df6ae1d8530915fe8cc964e7">loadModel</a>(<span class="keyword">const</span> std::string &amp;path) {</div><div class="line"><a name="l00176"></a><span class="lineno">  176</span>&#160;        mPalette.<a class="code" href="classpepr3d_1_1_color_manager.html#adb8aeb957d6a1cd5a79ebc0e246f5ca7">clear</a>();</div><div class="line"><a name="l00177"></a><span class="lineno">  177</span>&#160;        std::vector&lt;aiMesh *&gt; meshes;</div><div class="line"><a name="l00178"></a><span class="lineno">  178</span>&#160;</div><div class="line"><a name="l00180"></a><span class="lineno">  180</span>&#160;        Assimp::Importer importer;</div><div class="line"><a name="l00181"></a><span class="lineno">  181</span>&#160;        importer.SetPropertyInteger(AI_CONFIG_PP_SBP_REMOVE, aiPrimitiveType_LINE | aiPrimitiveType_POINT);</div><div class="line"><a name="l00182"></a><span class="lineno">  182</span>&#160;        importer.SetPropertyInteger(AI_CONFIG_PP_FD_REMOVE, 1);</div><div class="line"><a name="l00183"></a><span class="lineno">  183</span>&#160;        importer.SetPropertyInteger(AI_CONFIG_PP_FD_CHECKAREA, 1);</div><div class="line"><a name="l00184"></a><span class="lineno">  184</span>&#160;        importer.SetPropertyInteger(AI_CONFIG_PP_RVC_FLAGS, aiComponent_NORMALS);</div><div class="line"><a name="l00185"></a><span class="lineno">  185</span>&#160;</div><div class="line"><a name="l00186"></a><span class="lineno">  186</span>&#160;        <span class="comment">// Progress handler</span></div><div class="line"><a name="l00187"></a><span class="lineno">  187</span>&#160;        <span class="keywordflow">if</span>(mProgress != <span class="keyword">nullptr</span>) {</div><div class="line"><a name="l00188"></a><span class="lineno">  188</span>&#160;            <span class="keyword">auto</span> assimpProgress =</div><div class="line"><a name="l00189"></a><span class="lineno">  189</span>&#160;                std::make_unique&lt;AssimpProgress&lt;std::atomic&lt;float&gt;&gt;&gt;(&amp;(mProgress-&gt;importRenderPercentage));</div><div class="line"><a name="l00190"></a><span class="lineno">  190</span>&#160;            importer.SetProgressHandler(assimpProgress.release());  <span class="comment">// importer calls delete on assimpProgress</span></div><div class="line"><a name="l00191"></a><span class="lineno">  191</span>&#160;        }</div><div class="line"><a name="l00192"></a><span class="lineno">  192</span>&#160;</div><div class="line"><a name="l00194"></a><span class="lineno">  194</span>&#160;        <span class="keyword">const</span> aiScene *scene =</div><div class="line"><a name="l00195"></a><span class="lineno">  195</span>&#160;            importer.ReadFile(path, aiProcess_FixInfacingNormals | aiProcess_Triangulate | aiProcess_SortByPType |</div><div class="line"><a name="l00196"></a><span class="lineno">  196</span>&#160;                                        aiProcess_GenNormals | aiProcess_RemoveComponent | aiProcess_FindDegenerates);</div><div class="line"><a name="l00197"></a><span class="lineno">  197</span>&#160;</div><div class="line"><a name="l00198"></a><span class="lineno">  198</span>&#160;        <span class="comment">// If the import failed, report it</span></div><div class="line"><a name="l00199"></a><span class="lineno">  199</span>&#160;        <span class="keywordflow">if</span>(!scene) {</div><div class="line"><a name="l00200"></a><span class="lineno">  200</span>&#160;            CI_LOG_E(importer.GetErrorString());</div><div class="line"><a name="l00201"></a><span class="lineno">  201</span>&#160;            <span class="keywordflow">return</span> <span class="keyword">false</span>;</div><div class="line"><a name="l00202"></a><span class="lineno">  202</span>&#160;        }</div><div class="line"><a name="l00203"></a><span class="lineno">  203</span>&#160;</div><div class="line"><a name="l00205"></a><span class="lineno">  205</span>&#160;        <a class="code" href="classpepr3d_1_1_model_importer.html#a4594f67b4aa8b90ac1a21e52e1871494">processNode</a>(scene-&gt;mRootNode, scene, meshes);</div><div class="line"><a name="l00206"></a><span class="lineno">  206</span>&#160;</div><div class="line"><a name="l00207"></a><span class="lineno">  207</span>&#160;        mTriangles = <a class="code" href="classpepr3d_1_1_model_importer.html#acf84e4d461505e722c827812418ef0d1">processFirstMesh</a>(meshes[0]);</div><div class="line"><a name="l00208"></a><span class="lineno">  208</span>&#160;</div><div class="line"><a name="l00209"></a><span class="lineno">  209</span>&#160;        <span class="keywordflow">if</span>(mPalette.<a class="code" href="classpepr3d_1_1_color_manager.html#a439df566020a7f10221a4e4c3fd36e7d">empty</a>()) {</div><div class="line"><a name="l00210"></a><span class="lineno">  210</span>&#160;            mPalette = <a class="code" href="classpepr3d_1_1_color_manager.html">ColorManager</a>();  <span class="comment">// create new palette with default colors</span></div><div class="line"><a name="l00211"></a><span class="lineno">  211</span>&#160;        }</div><div class="line"><a name="l00212"></a><span class="lineno">  212</span>&#160;</div><div class="line"><a name="l00213"></a><span class="lineno">  213</span>&#160;        <span class="comment">// Everything will be cleaned up by the importer destructor.</span></div><div class="line"><a name="l00214"></a><span class="lineno">  214</span>&#160;        <span class="comment">// WARNING: Every ASSIMP POINTER will be DELETED beyond this point.</span></div><div class="line"><a name="l00215"></a><span class="lineno">  215</span>&#160;        meshes.clear();</div><div class="line"><a name="l00216"></a><span class="lineno">  216</span>&#160;        <span class="keywordflow">return</span> <span class="keyword">true</span>;</div><div class="line"><a name="l00217"></a><span class="lineno">  217</span>&#160;    }</div><div class="line"><a name="l00218"></a><span class="lineno">  218</span>&#160;</div><div class="line"><a name="l00220"></a><span class="lineno"><a class="line" href="classpepr3d_1_1_model_importer.html#a4594f67b4aa8b90ac1a21e52e1871494">  220</a></span>&#160;    <span class="keyword">static</span> <span class="keywordtype">void</span> <a class="code" href="classpepr3d_1_1_model_importer.html#a4594f67b4aa8b90ac1a21e52e1871494">processNode</a>(aiNode *node, <span class="keyword">const</span> aiScene *scene, std::vector&lt;aiMesh *&gt; &amp;meshes) {</div><div class="line"><a name="l00222"></a><span class="lineno">  222</span>&#160;        <span class="keywordflow">for</span>(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> i = 0; i &lt; node-&gt;mNumMeshes; i++) {</div><div class="line"><a name="l00223"></a><span class="lineno">  223</span>&#160;            aiMesh *mesh = scene-&gt;mMeshes[node-&gt;mMeshes[i]];</div><div class="line"><a name="l00224"></a><span class="lineno">  224</span>&#160;            meshes.push_back(mesh);</div><div class="line"><a name="l00225"></a><span class="lineno">  225</span>&#160;        }</div><div class="line"><a name="l00226"></a><span class="lineno">  226</span>&#160;</div><div class="line"><a name="l00228"></a><span class="lineno">  228</span>&#160;        <span class="keywordflow">for</span>(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> i = 0; i &lt; node-&gt;mNumChildren; i++) {</div><div class="line"><a name="l00229"></a><span class="lineno">  229</span>&#160;            <a class="code" href="classpepr3d_1_1_model_importer.html#a4594f67b4aa8b90ac1a21e52e1871494">processNode</a>(node-&gt;mChildren[i], scene, meshes);</div><div class="line"><a name="l00230"></a><span class="lineno">  230</span>&#160;        }</div><div class="line"><a name="l00231"></a><span class="lineno">  231</span>&#160;    }</div><div class="line"><a name="l00232"></a><span class="lineno">  232</span>&#160;</div><div class="line"><a name="l00234"></a><span class="lineno"><a class="line" href="classpepr3d_1_1_model_importer.html#acf84e4d461505e722c827812418ef0d1">  234</a></span>&#160;    std::vector&lt;DataTriangle&gt; <a class="code" href="classpepr3d_1_1_model_importer.html#acf84e4d461505e722c827812418ef0d1">processFirstMesh</a>(aiMesh *mesh) {</div><div class="line"><a name="l00235"></a><span class="lineno">  235</span>&#160;        std::vector&lt;DataTriangle&gt; triangles;</div><div class="line"><a name="l00236"></a><span class="lineno">  236</span>&#160;</div><div class="line"><a name="l00238"></a><span class="lineno">  238</span>&#160;        std::unordered_map&lt;std::array&lt;float, 3&gt;, size_t, boost::hash&lt;std::array&lt;float, 3&gt;&gt;&gt; colorLookup;</div><div class="line"><a name="l00239"></a><span class="lineno">  239</span>&#160;</div><div class="line"><a name="l00240"></a><span class="lineno">  240</span>&#160;        <span class="keywordflow">for</span>(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> i = 0; i &lt; mesh-&gt;mNumFaces; i++) {</div><div class="line"><a name="l00241"></a><span class="lineno">  241</span>&#160;            aiFace face = mesh-&gt;mFaces[i];</div><div class="line"><a name="l00242"></a><span class="lineno">  242</span>&#160;</div><div class="line"><a name="l00243"></a><span class="lineno">  243</span>&#160;            P_ASSERT(face.mNumIndices == 3);</div><div class="line"><a name="l00244"></a><span class="lineno">  244</span>&#160;</div><div class="line"><a name="l00245"></a><span class="lineno">  245</span>&#160;            std::array&lt;glm::vec3, 3&gt; vertices;</div><div class="line"><a name="l00246"></a><span class="lineno">  246</span>&#160;            glm::vec3 normals[3];</div><div class="line"><a name="l00247"></a><span class="lineno">  247</span>&#160;            glm::vec3 normal;</div><div class="line"><a name="l00248"></a><span class="lineno">  248</span>&#160;</div><div class="line"><a name="l00250"></a><span class="lineno">  250</span>&#160;            <span class="keywordflow">for</span>(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> j = 0; j &lt; face.mNumIndices; j++) {</div><div class="line"><a name="l00251"></a><span class="lineno">  251</span>&#160;                vertices[j].x = mesh-&gt;mVertices[face.mIndices[j]].x;</div><div class="line"><a name="l00252"></a><span class="lineno">  252</span>&#160;                vertices[j].y = mesh-&gt;mVertices[face.mIndices[j]].y;</div><div class="line"><a name="l00253"></a><span class="lineno">  253</span>&#160;                vertices[j].z = mesh-&gt;mVertices[face.mIndices[j]].z;</div><div class="line"><a name="l00254"></a><span class="lineno">  254</span>&#160;</div><div class="line"><a name="l00255"></a><span class="lineno">  255</span>&#160; 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           glm::vec4 color;</div><div class="line"><a name="l00266"></a><span class="lineno">  266</span>&#160;            <span class="keywordtype">size_t</span> returnColor = 0;</div><div class="line"><a name="l00267"></a><span class="lineno">  267</span>&#160;            <span class="keywordflow">if</span>(mesh-&gt;GetNumColorChannels() &gt; 0) {</div><div class="line"><a name="l00268"></a><span class="lineno">  268</span>&#160;                color.r = mesh-&gt;mColors[0][face.mIndices[0]][0];  <span class="comment">// first color layer from first vertex of triangle</span></div><div class="line"><a name="l00269"></a><span class="lineno">  269</span>&#160;                color.g = mesh-&gt;mColors[0][face.mIndices[0]][1];</div><div class="line"><a name="l00270"></a><span class="lineno">  270</span>&#160;                color.b = mesh-&gt;mColors[0][face.mIndices[0]][2];</div><div class="line"><a name="l00271"></a><span class="lineno">  271</span>&#160;                color.a = 1;</div><div class="line"><a name="l00272"></a><span class="lineno">  272</span>&#160;</div><div class="line"><a name="l00273"></a><span class="lineno">  273</span>&#160;                <span class="keyword">const</span> std::array&lt;float, 3&gt; rgbArray = {color.r, color.g, color.b};</div><div class="line"><a name="l00274"></a><span class="lineno">  274</span>&#160;                <span class="keyword">const</span> <span class="keyword">auto</span> result = colorLookup.find(rgbArray);</div><div class="line"><a name="l00275"></a><span class="lineno">  275</span>&#160;                <span class="keywordflow">if</span>(result != colorLookup.end()) {</div><div class="line"><a name="l00276"></a><span class="lineno">  276</span>&#160;                    P_ASSERT(result-&gt;second &lt; mPalette.<a class="code" href="classpepr3d_1_1_color_manager.html#a136ee5ee62632d6537377fccdc5ef9c6">size</a>());</div><div class="line"><a name="l00277"></a><span class="lineno">  277</span>&#160;                    P_ASSERT(result-&gt;second &gt;= 0);</div><div class="line"><a name="l00278"></a><span class="lineno">  278</span>&#160;                    returnColor = result-&gt;second;</div><div class="line"><a name="l00279"></a><span class="lineno">  279</span>&#160;                } <span class="keywordflow">else</span> {</div><div class="line"><a name="l00280"></a><span class="lineno">  280</span>&#160;                    mPalette.<a class="code" href="classpepr3d_1_1_color_manager.html#a5ddc4ed221439f8b744b6d85b89127b3">addColor</a>(color);</div><div class="line"><a name="l00281"></a><span class="lineno">  281</span>&#160;                    colorLookup.insert({rgbArray, mPalette.<a class="code" href="classpepr3d_1_1_color_manager.html#a136ee5ee62632d6537377fccdc5ef9c6">size</a>() - 1});</div><div class="line"><a name="l00282"></a><span class="lineno">  282</span>&#160;                    returnColor = mPalette.<a class="code" href="classpepr3d_1_1_color_manager.html#a136ee5ee62632d6537377fccdc5ef9c6">size</a>() - 1;</div><div class="line"><a name="l00283"></a><span class="lineno">  283</span>&#160;                    P_ASSERT(colorLookup.find(rgbArray) != colorLookup.end());</div><div class="line"><a name="l00284"></a><span class="lineno">  284</span>&#160;                }</div><div class="line"><a name="l00285"></a><span class="lineno">  285</span>&#160;            }</div><div class="line"><a name="l00286"></a><span class="lineno">  286</span>&#160;</div><div class="line"><a name="l00288"></a><span class="lineno">  288</span>&#160;            <span class="keyword">const</span> <span class="keywordtype">double</span> Eps = 0.000001;</div><div class="line"><a name="l00289"></a><span class="lineno">  289</span>&#160;            <span class="keyword">const</span> <span class="keywordtype">bool</span> isZeroArea = <a class="code" href="classpepr3d_1_1_model_importer.html#a4d252ce45c2cf7a093d8b067b55ba2ca">zeroAreaCheck</a>(vertices, Eps);</div><div class="line"><a name="l00290"></a><span class="lineno">  290</span>&#160;            <span class="keywordflow">if</span>(!isZeroArea) {</div><div class="line"><a name="l00292"></a><span class="lineno">  292</span>&#160;                <span class="comment">// Normal should be normalized</span></div><div class="line"><a name="l00293"></a><span class="lineno">  293</span>&#160;                P_ASSERT(glm::epsilonEqual&lt;double&gt;(glm::length(normal), 1.0, Eps));</div><div class="line"><a name="l00294"></a><span class="lineno">  294</span>&#160;                <span class="comment">// ColorPalette should either be empty and return color 0, or returnColor should be within the palette</span></div><div class="line"><a name="l00295"></a><span class="lineno">  295</span>&#160;                P_ASSERT(</div><div class="line"><a name="l00296"></a><span class="lineno">  296</span>&#160;                    (mPalette.<a class="code" href="classpepr3d_1_1_color_manager.html#a136ee5ee62632d6537377fccdc5ef9c6">size</a>() == 0 &amp;&amp; returnColor == 0) ||</div><div class="line"><a name="l00297"></a><span class="lineno">  297</span>&#160;                    (mPalette.<a class="code" href="classpepr3d_1_1_color_manager.html#a136ee5ee62632d6537377fccdc5ef9c6">size</a>() &gt; 0 &amp;&amp; returnColor &lt; mPalette.<a class="code" href="classpepr3d_1_1_color_manager.html#a136ee5ee62632d6537377fccdc5ef9c6">size</a>() &amp;&amp; returnColor &lt; PEPR3D_MAX_PALETTE_COLORS));</div><div class="line"><a name="l00299"></a><span class="lineno">  299</span>&#160;                triangles.emplace_back(vertices[0], vertices[1], vertices[2], normal, returnColor);</div><div class="line"><a name="l00300"></a><span class="lineno">  300</span>&#160;            } <span class="keywordflow">else</span> {</div><div class="line"><a name="l00301"></a><span class="lineno">  301</span>&#160;                CI_LOG_W(<span class="stringliteral">&quot;Imported a triangle with zero surface area. Ommiting it from geometry data.&quot;</span>);</div><div class="line"><a name="l00302"></a><span class="lineno">  302</span>&#160;            }</div><div class="line"><a name="l00303"></a><span class="lineno">  303</span>&#160;        }</div><div class="line"><a name="l00304"></a><span class="lineno">  304</span>&#160;        <span class="keywordflow">return</span> triangles;</div><div class="line"><a name="l00305"></a><span class="lineno">  305</span>&#160;    }</div><div class="line"><a name="l00306"></a><span class="lineno">  306</span>&#160;</div><div class="line"><a name="l00308"></a><span class="lineno"><a class="line" href="classpepr3d_1_1_model_importer.html#a9f88ce7372a94ac4682d2918f879ea05">  308</a></span>&#160;    <span class="keyword">static</span> glm::vec3 <a class="code" href="classpepr3d_1_1_model_importer.html#a9f88ce7372a94ac4682d2918f879ea05">calculateNormal</a>(<span class="keyword">const</span> std::array&lt;glm::vec3, 3&gt; vertices, <span class="keyword">const</span> glm::vec3 normals[3]) {</div><div class="line"><a name="l00309"></a><span class="lineno">  309</span>&#160;        <span class="keyword">const</span> glm::vec3 p0 = vertices[1] - vertices[0];</div><div class="line"><a name="l00310"></a><span class="lineno">  310</span>&#160;        <span class="keyword">const</span> glm::vec3 p1 = vertices[2] - vertices[0];</div><div class="line"><a name="l00311"></a><span class="lineno">  311</span>&#160;        <span class="keyword">const</span> glm::vec3 faceNormal = glm::normalize(glm::cross(p0, p1));</div><div class="line"><a name="l00312"></a><span class="lineno">  312</span>&#160;</div><div class="line"><a name="l00313"></a><span class="lineno">  313</span>&#160;        <span class="keyword">auto</span> areNormalsNan = glm::isnan(normals[0]);</div><div class="line"><a name="l00314"></a><span class="lineno">  314</span>&#160;        <span class="keywordflow">if</span>(glm::any(areNormalsNan)) {</div><div class="line"><a name="l00315"></a><span class="lineno">  315</span>&#160;            <span class="keywordflow">return</span> faceNormal;</div><div class="line"><a name="l00316"></a><span class="lineno">  316</span>&#160;        }</div><div class="line"><a name="l00317"></a><span class="lineno">  317</span>&#160;</div><div class="line"><a name="l00318"></a><span class="lineno">  318</span>&#160;        <span class="keyword">const</span> glm::vec3 vertexNormal = glm::normalize(normals[0] + normals[1] + normals[2]);</div><div class="line"><a name="l00319"></a><span class="lineno">  319</span>&#160;        <span class="keyword">const</span> <span class="keywordtype">float</span> dot = glm::dot(faceNormal, vertexNormal);</div><div class="line"><a name="l00320"></a><span class="lineno">  320</span>&#160;</div><div class="line"><a name="l00321"></a><span class="lineno">  321</span>&#160;        <span class="comment">// return vertexNormal;</span></div><div class="line"><a name="l00322"></a><span class="lineno">  322</span>&#160;        <span class="keywordflow">return</span> (dot &lt; 0.0f) ? -faceNormal : faceNormal;</div><div class="line"><a name="l00323"></a><span class="lineno">  323</span>&#160;    }</div><div class="line"><a name="l00324"></a><span class="lineno">  324</span>&#160;};</div><div class="line"><a name="l00325"></a><span class="lineno">  325</span>&#160;</div><div class="line"><a name="l00326"></a><span class="lineno">  326</span>&#160;}  <span class="comment">// namespace pepr3d</span></div><div class="ttc" id="classpepr3d_1_1_model_importer_html_a8b27edc2cd72882c9144ff870ee26a6b"><div class="ttname"><a href="classpepr3d_1_1_model_importer.html#a8b27edc2cd72882c9144ff870ee26a6b">pepr3d::ModelImporter::getVertexBuffer</a></div><div class="ttdeci">std::vector&lt; glm::vec3 &gt; getVertexBuffer() const</div><div class="ttdoc">Returns a vertex buffer of the imported mesh.</div><div class="ttdef"><b>Definition:</b> ModelImporter.h:65</div></div>
<div class="ttc" id="classpepr3d_1_1_model_importer_html_a49b8a0fd779eedce1cf24a910fcce833"><div class="ttname"><a href="classpepr3d_1_1_model_importer.html#a49b8a0fd779eedce1cf24a910fcce833">pepr3d::ModelImporter::isModelLoaded</a></div><div class="ttdeci">bool isModelLoaded()</div><div class="ttdoc">Returns true if the mesh was imported successfully.</div><div class="ttdef"><b>Definition:</b> ModelImporter.h:60</div></div>
<div class="ttc" id="classpepr3d_1_1_model_importer_html_a8632c7f0d773fd50da714ef177a3b9f2"><div class="ttname"><a href="classpepr3d_1_1_model_importer.html#a8632c7f0d773fd50da714ef177a3b9f2">pepr3d::ModelImporter::calculateVertexBuffer</a></div><div class="ttdeci">static std::vector&lt; glm::vec3 &gt; calculateVertexBuffer(aiMesh *mesh)</div><div class="ttdoc">Pull the correct Vertex buffer (correct as in vertices are re-used for multiple triangles) from the m...</div><div class="ttdef"><b>Definition:</b> ModelImporter.h:92</div></div>
<div class="ttc" id="classpepr3d_1_1_model_importer_html_aca674c511db529638e83ade8aad83e24"><div class="ttname"><a href="classpepr3d_1_1_model_importer.html#aca674c511db529638e83ade8aad83e24">pepr3d::ModelImporter::getTriangles</a></div><div class="ttdeci">std::vector&lt; DataTriangle &gt; getTriangles() const</div><div class="ttdoc">Returns a vector of all DataTriangle of the imported mesh.</div><div class="ttdef"><b>Definition:</b> ModelImporter.h:49</div></div>
<div class="ttc" id="classpepr3d_1_1_model_importer_html_acf84e4d461505e722c827812418ef0d1"><div class="ttname"><a href="classpepr3d_1_1_model_importer.html#acf84e4d461505e722c827812418ef0d1">pepr3d::ModelImporter::processFirstMesh</a></div><div class="ttdeci">std::vector&lt; DataTriangle &gt; processFirstMesh(aiMesh *mesh)</div><div class="ttdoc">Obtains model information only from first of the meshes.</div><div class="ttdef"><b>Definition:</b> ModelImporter.h:234</div></div>
<div class="ttc" id="namespacepepr3d_html"><div class="ttname"><a href="namespacepepr3d.html">pepr3d</a></div><div class="ttdoc">Fix for CGAL bugs in polygon with holes verification Contained in CGAL PR #3688, likely to be in 4....</div><div class="ttdef"><b>Definition:</b> CmdColorManager.h:9</div></div>
<div class="ttc" id="classpepr3d_1_1_color_manager_html_a439df566020a7f10221a4e4c3fd36e7d"><div class="ttname"><a href="classpepr3d_1_1_color_manager.html#a439df566020a7f10221a4e4c3fd36e7d">pepr3d::ColorManager::empty</a></div><div class="ttdeci">bool empty() const</div><div class="ttdoc">Returns true iff no colors are currently used.</div><div class="ttdef"><b>Definition:</b> ColorManager.h:58</div></div>
<div class="ttc" id="classpepr3d_1_1_model_importer_html"><div class="ttname"><a href="classpepr3d_1_1_model_importer.html">pepr3d::ModelImporter</a></div><div class="ttdoc">Imports triangles and color palette from a model via Assimp.</div><div class="ttdef"><b>Definition:</b> ModelImporter.h:27</div></div>
<div class="ttc" id="classpepr3d_1_1_model_importer_html_a4594f67b4aa8b90ac1a21e52e1871494"><div class="ttname"><a href="classpepr3d_1_1_model_importer.html#a4594f67b4aa8b90ac1a21e52e1871494">pepr3d::ModelImporter::processNode</a></div><div class="ttdeci">static void processNode(aiNode *node, const aiScene *scene, std::vector&lt; aiMesh * &gt; &amp;meshes)</div><div class="ttdoc">Processes scene tree recursively. Retrieving meshes from file.</div><div class="ttdef"><b>Definition:</b> ModelImporter.h:220</div></div>
<div class="ttc" id="classpepr3d_1_1_model_importer_html_a0d21b9019f26f672414ad0bb40bb946c"><div class="ttname"><a href="classpepr3d_1_1_model_importer.html#a0d21b9019f26f672414ad0bb40bb946c">pepr3d::ModelImporter::getIndexBuffer</a></div><div class="ttdeci">std::vector&lt; std::array&lt; size_t, 3 &gt; &gt; getIndexBuffer() const</div><div class="ttdoc">Returns an index buffer of the imported mesh.</div><div class="ttdef"><b>Definition:</b> ModelImporter.h:71</div></div>
<div class="ttc" id="structpepr3d_1_1_geometry_progress_html"><div class="ttname"><a href="structpepr3d_1_1_geometry_progress.html">pepr3d::GeometryProgress</a></div><div class="ttdoc">Atomic values representing percentage progress of geometry import, export, and SDF computation.</div><div class="ttdef"><b>Definition:</b> GeometryProgress.h:8</div></div>
<div class="ttc" id="classpepr3d_1_1_color_manager_html_adb8aeb957d6a1cd5a79ebc0e246f5ca7"><div class="ttname"><a href="classpepr3d_1_1_color_manager.html#adb8aeb957d6a1cd5a79ebc0e246f5ca7">pepr3d::ColorManager::clear</a></div><div class="ttdeci">void clear()</div><div class="ttdoc">Clears all colors and becomes empty.</div><div class="ttdef"><b>Definition:</b> ColorManager.h:63</div></div>
<div class="ttc" id="classpepr3d_1_1_color_manager_html"><div class="ttname"><a href="classpepr3d_1_1_color_manager.html">pepr3d::ColorManager</a></div><div class="ttdoc">Represents a color palette, i.e., all colors and a selected active color.</div><div class="ttdef"><b>Definition:</b> ColorManager.h:16</div></div>
<div class="ttc" id="classpepr3d_1_1_model_importer_html_aa9220087658f958e335ed87632c364be"><div class="ttname"><a href="classpepr3d_1_1_model_importer.html#aa9220087658f958e335ed87632c364be">pepr3d::ModelImporter::loadModelWithJoinedVertices</a></div><div class="ttdeci">bool loadModelWithJoinedVertices(const std::string &amp;path)</div><div class="ttdoc">A method which loads the model with ALL vertex information apart from position removed....</div><div class="ttdef"><b>Definition:</b> ModelImporter.h:134</div></div>
<div class="ttc" id="classpepr3d_1_1_model_importer_html_a4d252ce45c2cf7a093d8b067b55ba2ca"><div class="ttname"><a href="classpepr3d_1_1_model_importer.html#a4d252ce45c2cf7a093d8b067b55ba2ca">pepr3d::ModelImporter::zeroAreaCheck</a></div><div class="ttdeci">static bool zeroAreaCheck(const std::array&lt; glm::vec3, 3 &gt; &amp;triangle, const double Eps=0.000001)</div><div class="ttdoc">Returns true if the given triangle has a zero area either due to rounding or vertices.</div><div class="ttdef"><b>Definition:</b> ModelImporter.h:78</div></div>
<div class="ttc" id="classpepr3d_1_1_model_importer_html_a9f88ce7372a94ac4682d2918f879ea05"><div class="ttname"><a href="classpepr3d_1_1_model_importer.html#a9f88ce7372a94ac4682d2918f879ea05">pepr3d::ModelImporter::calculateNormal</a></div><div class="ttdeci">static glm::vec3 calculateNormal(const std::array&lt; glm::vec3, 3 &gt; vertices, const glm::vec3 normals[3])</div><div class="ttdoc">Calculates triangle normal from its vertices with orientation of original vertex normals.</div><div class="ttdef"><b>Definition:</b> ModelImporter.h:308</div></div>
<div class="ttc" id="classpepr3d_1_1_model_importer_html_aa3ba28412e9317aff4850ccd251e721e"><div class="ttname"><a href="classpepr3d_1_1_model_importer.html#aa3ba28412e9317aff4850ccd251e721e">pepr3d::ModelImporter::getColorManager</a></div><div class="ttdeci">ColorManager getColorManager() const</div><div class="ttdoc">Returns a ColorManager of the imported mesh.</div><div class="ttdef"><b>Definition:</b> ModelImporter.h:54</div></div>
<div class="ttc" id="classpepr3d_1_1_color_manager_html_a136ee5ee62632d6537377fccdc5ef9c6"><div class="ttname"><a href="classpepr3d_1_1_color_manager.html#a136ee5ee62632d6537377fccdc5ef9c6">pepr3d::ColorManager::size</a></div><div class="ttdeci">size_t size() const</div><div class="ttdoc">Returns the number of currently used colors.</div><div class="ttdef"><b>Definition:</b> ColorManager.h:53</div></div>
<div class="ttc" id="classpepr3d_1_1_model_importer_html_aa3ee5189df6ae1d8530915fe8cc964e7"><div class="ttname"><a href="classpepr3d_1_1_model_importer.html#aa3ee5189df6ae1d8530915fe8cc964e7">pepr3d::ModelImporter::loadModel</a></div><div class="ttdeci">bool loadModel(const std::string &amp;path)</div><div class="ttdoc">A method which loads the model we will use for rendering - with duplicated vertices for normals,...</div><div class="ttdef"><b>Definition:</b> ModelImporter.h:175</div></div>
<div class="ttc" id="classpepr3d_1_1_color_manager_html_a5ddc4ed221439f8b744b6d85b89127b3"><div class="ttname"><a href="classpepr3d_1_1_color_manager.html#a5ddc4ed221439f8b744b6d85b89127b3">pepr3d::ColorManager::addColor</a></div><div class="ttdeci">void addColor(const glm::vec4 newColor)</div><div class="ttdoc">Adds a new color if not above limit.</div><div class="ttdef"><b>Definition:</b> ColorManager.h:68</div></div>
<div class="ttc" id="classpepr3d_1_1_model_importer_html_aa537966d73404c3f4c463799030a1d2b"><div class="ttname"><a href="classpepr3d_1_1_model_importer.html#aa537966d73404c3f4c463799030a1d2b">pepr3d::ModelImporter::calculateIndexBuffer</a></div><div class="ttdeci">static std::vector&lt; std::array&lt; size_t, 3 &gt; &gt; calculateIndexBuffer(aiMesh *mesh)</div><div class="ttdoc">Pull the correct index buffer (correct as in different than 0-N) from the mesh.</div><div class="ttdef"><b>Definition:</b> ModelImporter.h:103</div></div>
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